summonthesuit: (Mr: the ole glowing eyes)
Steven Grant ([personal profile] summonthesuit) wrote2022-05-22 08:36 pm
Entry tags:

Monster & Game Info | Ryslig

STEVEN GRANT | NAPHIL
first changes Wings, ethereal glow, holy magic | 07/04

second changes Halo, tail, Odour of Sanctity | 08/04

third changes Hunger | 08/16

fourth changes Extra eyes, stigmatic healing | 09/04
stack of gold coins coins current: 084 | spent: 368



Art by [plurk.com profile] zodiacrockstar!

More Reference Art and Design Notes Here


Full list of changes:

Physical changes:
✓ - Feathery wings. He can fly, but it's more hovering/gliding and less propelling with the wings.
✓ - Important addition: The ability to 'retract' his wings into an elaborate back tattoo. This means his wings are usually not out and visible. They only reappear when he chooses.
✓ - A halo. Will brighten when he experiences strong emotion, making him difficult to look at.
✓ - An ethereal glow from within that shines through the eyes. This is usually not on, since it can be activated and deactivated at will, but may also activate by accident when he's startled, hungry or sickly.
✓ - An extra pair of functional eyes, situated on his temples. Often hidden by his hair.
✓ - A lion tail.
✓ - Odour of Sanctity. Nephilim just smell nice. Steven smells like butterscotch.
✓ - The need to feed by purging human souls. This is accomplished using the Neph's final holy magic ability. They fill the victim with holy power, which causes the body to expel the soul. It is not until the soul exits the body that Nephilim can consume it, leaving behind the purified husk of their victim.

Abilities:
✓ - Stealth form: the ability to take the form of an inanimate angel statue. (Human-sized.) In this form, Steven can remain solid, even in total darkness. However, he'll be unable to move or change back until light is on him, and he's no more durable than normal stone, leaving him more vulnerable.
✓ - Travel form: the ability to take the form of a jackal. In this form Steven will be able to travel faster, however, he will also be more vulnerable.
✓ - The ability to use holy magic. Nephilim have four primary spells:
  * the ability to induce awe in a human, terrorizing them into stillness.
  * the ability to create and control plasma (as in ionized gas).
  * the ability to create a barrier through which only Nephilim can cross.
  * the ability to channel holy energy into a human's body.
✓ - Additional magic: a spell of purification, which allows Nephilim to purify things like muck-ridden water.
✓ - Stigmatic healing. Nephilim can take the wounds of others, but the damage will be transferred wholly to them.
✓ - The ability to travel at greater speeds, though only when not observed. So long as no one watches, Nephilim can move as fast as Arachne and Vampires, or near to a Demon's teleporting.

Additional traits/notes:
✓ - Nephilim do not cast shadows, and are unable to shield other monsters from sunlight.
✓ - Nephilim do not need to sleep, and are in fact unable to.
✓ - A weakness to the dark and dark magic. When in complete darkness, Nephilim lose their corporeal form and become a haze, undefined and without physical body. They have difficulty maintaining their forms in weak light (e.g. moonlight)
✓ - Dark magic can kill Nephilim.
✓ - A strong sense of justice, of the "swift and furious" type. This can extend to a need to purge only sinners.