Steven Grant (
summonthesuit) wrote2022-05-22 08:36 pm
Monster & Game Info | Ryslig

Art by
More Reference Art and Design Notes Here
Full list of changes:
Physical changes:
✓ - Feathery wings. He can fly, but it's more hovering/gliding and less propelling with the wings.
✓ - Important addition: The ability to 'retract' his wings into an elaborate back tattoo. This means his wings are usually not out and visible. They only reappear when he chooses.
✓ - A halo. Will brighten when he experiences strong emotion, making him difficult to look at.
✓ - An ethereal glow from within that shines through the eyes. This is usually not on, since it can be activated and deactivated at will, but may also activate by accident when he's startled, hungry or sickly.
✓ - An extra pair of functional eyes, situated on his temples. Often hidden by his hair.
✓ - A lion tail.
✓ - Odour of Sanctity. Nephilim just smell nice. Steven smells like butterscotch.
✓ - The need to feed by purging human souls. This is accomplished using the Neph's final holy magic ability. They fill the victim with holy power, which causes the body to expel the soul. It is not until the soul exits the body that Nephilim can consume it, leaving behind the purified husk of their victim.
Abilities:
✓ - Stealth form: the ability to take the form of an inanimate angel statue. (Human-sized.) In this form, Steven can remain solid, even in total darkness. However, he'll be unable to move or change back until light is on him, and he's no more durable than normal stone, leaving him more vulnerable.
✓ - Travel form: the ability to take the form of a jackal. In this form Steven will be able to travel faster, however, he will also be more vulnerable.
✓ - The ability to use holy magic. Nephilim have four primary spells:
* the ability to induce awe in a human, terrorizing them into stillness.
* the ability to create and control plasma (as in ionized gas).
* the ability to create a barrier through which only Nephilim can cross.
* the ability to channel holy energy into a human's body.
✓ - Additional magic: a spell of purification, which allows Nephilim to purify things like muck-ridden water.
✓ - Stigmatic healing. Nephilim can take the wounds of others, but the damage will be transferred wholly to them.
✓ - The ability to travel at greater speeds, though only when not observed. So long as no one watches, Nephilim can move as fast as Arachne and Vampires, or near to a Demon's teleporting.
Additional traits/notes:
✓ - Nephilim do not cast shadows, and are unable to shield other monsters from sunlight.
✓ - Nephilim do not need to sleep, and are in fact unable to.
✓ - A weakness to the dark and dark magic. When in complete darkness, Nephilim lose their corporeal form and become a haze, undefined and without physical body. They have difficulty maintaining their forms in weak light (e.g. moonlight)
✓ - Dark magic can kill Nephilim.
✓ - A strong sense of justice, of the "swift and furious" type. This can extend to a need to purge only sinners.

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GENERIC GAME INFO
God Boons: (click here!)
Fog God, Tier 1
- Dyster key,
and one of the smallest rooms in Dyster (a single bed, no window).-
Resurrecting inside Dyster after 2-3 days, regardless of fog days.- A minor power appropriate to the Fog God: Reverse stigmatic healing. Using this power, Steven is capable of transferring his own injuries to another character by touching them. This can only be done once a week, only when the fog is out. It cannot be used with mortal injuries or broken/fractured bones. Because this is a variation of typical stigmatic healing, he can only use this spell when he's a Naphil.
Fog God, Tier 2
- A bigger room in Dyster (queen-size bed, windows, storage)
- Instant resurrection in Dyster after being killed.
- Second feeding option: Meat. Just... Meat.
- A second power appropriate to the Fog: Reverse purification spell. The opposite of purifying muck-ridden water; Steven can poison water. This poison is always lethal when consumed by a human being, but whether it affects a monster in any capacity is up to the other player. This power must be used consciously (so no accidental poisonings) and is limited to once per day, half a liter (17 fl oz) at most. Because it's a variation of the default spell of purification, it can only be used when he's a naphil.
Purchased Mana Rewards: (click!)
- Mr. Knight suit, which may be summoned at will. (Does not come with healing powers, nor weapons. It does, however, come with glowing eyes and will always change to fit Steven's current monster form.)
- Travel form: the ability to take the form of a jackal.
- The ability to sleep for 8 hours a week, either all in one go or spread out.
- A DVD player with a selection of 20 movies. Unfortunately, despite giving Mana a list, 19 out of 20 movies are off-brand generic knock-offs. The only authentic one he got is Tomb Buster. The knock-offs include, but are not limited to: Starhole, Virginia Jones, Triassic Park, The Cake Knight, Return to the Present, King Solomon's Caverns, The Mantis King, Jason and the Psychonauts, Cleopatra's Mother and Alexander the Swole.
- The ability to put away his wings, turning them into a tattoo instead.
Extra fancy Mana purchase:
Returning the magical power to the scarab compass. While originally received as a gift that was stripped of its magic, the compass has now regained its power of pointing towards a god. However, instead of honing in on Ammit, Steven asked that it hone in on Ryslig's Day and/or Night god(s) instead. This comes with limitations:
- Because of a combination of the Fog causing interference, and Day and Night's powers being extremely weak, the compass is short-range. Unless some sort of event-related explosion of Day/Night power occurs, it would only point to anything within half a mile's radius. (This means that 99.9% of the time, the compass is dormant.)
- Whenever Mana is within that radius, it will point to her, since she holds some of Night's power. Same for other beings or objects which have been established to hold Day or Night power in the past.
- Any time the compass points to something that's not been previously established, it will be agreed upon with the mod team beforehand.
Other gains:
- Adopted a Cake Hound puppy from Sparkling Cookie. He is named Crumpet, and will inevitably gain banoffee flavor as he grows older, making him extra sticky.
- An engagement ring from Quentin Beck.
- A wedding band; Quentin Beck has the same one.
- An embroidery hoop, depicting a pyramid under a starry night, given to him by Tawna Bandicoot.
- A teeny tiny bear plushie, given to him by Peter Parker.
- A Senet game board, left to him by Atem.
- A broad collar, left to him by Atem.
- Adopted the two angelfish, Struffoli and Panettone, after Diavolo left Ryslig.
Nattensfest 2022: (clickie click!)
- The scarab compass,stripped of its powers, received from the Nattenskatt.- A handmade Taweret plushie and a brown scarf with blue hieroglyphics. (From Peter Parker)
- A Rubik's cube with sixteen squares per side instead of nine, and a warm scarf decorated with knights in shining armor. (From Chiaki Nanami)
- A wooden 'harpy' figurine that looks suspiciously like Horus. (From Saint-Germain)
- An assembled storage shelving unit with modular drawers, cubbies, and shelves for crafting materials. (From Norman Osborn)
- Special medicinal lotus tea. (From Atem)
- A fossilized sea shell. (From Triffany Lottablog)
- Cooking tools and a cast-iron Dutch Oven pot. (From Ronstadt)
- A winter cloak in pale, shimmering greys and whites, and a pair of warm mittens. (From Alfred Schreiber)
- A written compilation of information about the gods, and similarly impressive entities of Ryslig. (From/by Noa Kaiba)
- A small wooden incense burner and some sticks to go with it. (From Hajime Hinata)
- A navy blue scarf. (From Maya Fey)
Nattensfest 2023: (clickie click!)
- A fancy lantern with solar-charging battery. (From Quentin Beck)- A book about the peninsula's history, and a terracotta pot with tomato seeds. (From Secret Santa Kirby.
- A tiny little Crumpet plushie. It doubles as a keychain. (From Peter Parker)
True Deaths:
1) August 25th 2022: Accidentally left behind in the Wasteland beyond the peninsula after the mid-August event and killed by a native feral monster.
2) August 19th 2023: Killed by Bucky Barnes (Winter Soldier persona) during the liminal space event. Steven doesn't remember this.
Faux Deaths:
1) February 14th(?) 2023: Killed by Katurian Katurian during one of the time loop days. The death was undone when time looped back to the start of the day.
2) October 28th 2023: Participated in a ritual with over 70 other monsters to restore the natural balance of Ryslig. This didn't count as a true death.
REFERENCE ART
DESIGN NOTES:
- Halo styled after Khonshu's lunar disc and crescent moon headdress
- Wings styled after Horus
- Hair grown to imitate Egyptian sidelock
- Tail also has a braided appearance
- Extra eyes are stylized to match Egyptian style
- Color on fingertips to imitate Egyptian henna-style finger dyes
- The ethereal glow in his eyes is usually not on, it can be activated and deactivated at will. (Meowzy just keeps forgetting to specify this when commissioning art, ahem)
ART:
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DIEGO (CW: Hollywood D.I.D.)
While Steven misses Marc's presence most keenly in Ryslig, his subconsciousness actually took most traits from what it knows of Jake Lockley. This is why he was referred to as 'Jake' OOC for a long time. He isn't intended to be Jake Lockley, as Steven isn't aware of that guy's identity, only of a hypothetical existence of a third alter. What serves as the baseline for him is that he's violent, unafraid of murder and willing to do whatever it takes to survive (and protect Steven).
It's entirely possible he'll develop enough in the future to develop more of an identity of his own, but since his appearances are rare, it may take a while.During the event of March 2024, Steven was split into his human self and his Naphil self, with his monster alter manifesting as the Naphil. After a week of being separated, Steven confronted him and gave him the name Diego, allowing the two of them to reunite into one being.He hates being addressed as Steven, and because of this, he'll summon a variation of the Mr. Knight suit whenever possible to hide his face. While Steven tries to stay away from the local gods and their boons for followers, Diego is the one who pledged to the Fog god for power and acknowledgment without Steven's knowledge.
MULTIVERSAL MUSEUM EXHIBIT
For more details on each of these sections, CLICK HERE!
Display Cases
So many display cases! Nearly all of them are full of Egyptian artifacts, but there are some outliers. The full selection includes:
- Ushabtis of Ammit and Khonshu, among others.
- A small scale replica of the Great Pyramid of Giza.
- A fancy-looking gold bust of a crocodile head. That's also Ammit!
- A little golden scarab. Its wings spread, it seems to be levitating a few inches above a small golden platform. (It's just a trick with magnets, alas.)
- A set of old-fashioned scales. A feather is being weighed against a glowing replica of a human heart and for some reason, the scales don't seem to want to stop moving. They just can't seem to decide which article is heavier.
- A Moon Knight action figure.
- A Rubicks cube.
- A plastic replica of a very fancy-looking cupcake.
Lining the walls
Though one might get the impression that the content of the glass cases is the most valuable and telling, the things lining the walls are actually far more interesting; but only to those who know the context.
- Six foot tall statues of the Ennead.
- A child's drawing of a goldfish with only one fin.
- A curious star-shaped map with points on it that appear to be constellations. Did someone put the pieces together with duct tape?
- A painting of a village in the Alps.
- A poster of a Hollywood blockbuster called Tomb Buster. It's got some very strong Indiana Jones vibes to it. The tagline at the bottom of the poster reads "When danger is near, Steven Grant has no fear..." (wait, what-)
- A genuine, full-sized sarcophagus. It's standing upright and the top has been slid off a bit, revealing that it's empty inside.
Gift shop
Again, it's unmanned. There's a sign which reads "None of these articles are for sale. This is an exhibit piece, please do not touch the merchandise art". Still though, there's a till and a debit card reader and everything. A nametag for Steven has been placed on the counter. There's another sign which reads "Special deal! Buy two, get one for free!" Merchandise includes:
- Adorable Taweret plushies.
- Bags of candy.
- A pyramid paperweight.
- A second pyramid paperweight, but this one is made of glass and has a rainbow sheen to it.
- A box holding a bingo game for kids.
Brochures
Brochures for other tourist hotspots to visit? You bet you can find them here! There are brochures to advertise:
- London.
- Cairo.
- Chicago.
- The Great Pyramid of Giza.
- The Duat. (Yes, the Egyptian underworld)
- Putnam Psychiatric Hospital.
- Sienkiewicz Psychiatric Hospital.
- The Really Cool Cave. (Someone took a big red marker to this one to scribble the words "DO NOT ENTER DURING RAIN SEASON!!!" on it.)
MR. KNIGHT REFERENCE IMAGES
CLICK FOR CLOSE-UP PICTURES
FELFRI EVENT REFERENCES
- Steven started off neutral, traveling between player-made camps like a perfectly normal human being, no powers whatsoever.
- After about a week, he was attacked near the Fog caves by Handler and mortally wounded. The only way to survive was to conscript to the Fog, who was more than willing to heal his wounds in exchange for his service. (Sound familiar?)
Regained monster powers (max 4):
- Wings
- Holy magic
- Barrier
- Stigmatic healing
Freebie aesthetic regains:
- Tail
- Halo
- Odor of Sanctity
- Ethereal glow
- Cannot cast a shadow
- Cannot sleep
- Must stay in light (or in the fog) or else he'll lose his corporeal form
JANUARY 2023 EVENT
Steven spent the first two days as a temp!Shade doing relatively OK, but then the fog rolled in. The increased hunger sent him into a frenzy, amplified by a Shade's desire for vengeance, along with the anger of being forced into incorporeality. Losing himself to the stress of All That, his subconsciousness reached deep down to channel what little it knows about the Jake Lockley alter as a defense mechanism of sorts. And that's a big problem, because the only thing he concretely knows about Jake at this point in canon is 'violent'. The result was a special kind of Shade fog form, constantly hungry and lashing out (and prone to levitating knives and other dangerous objects).
By
Just like in the Wasteland in August 2022, he got caught in a vicious cycle of using so many of his powers while hunting that the feeding didn't really do much, leaving him stuck in that frenzy persona until he was returned to Naphil form and the fog dissipated.
FAERIE TEMP | MARCH 2024
By
Full list of changes:
Physical changes:
✓ - Insect-like wings, capable of flight.
✓ - Antennae on his head which can be used to sense nearby vibrations and keep balance during flight.
✓ - Pointed ears.
✓ - Eyes in a pastel shade.
✓ - Thin, translucent claw-like fingernails.
✓ - An extra set of arms.
✓ - Bug-like legs and feet, coupled with longer and thinner arms/fingers.
✓ - Hardened, carapace-like skin.
✓ - A need to feed on human energy. (A Faerie accomplishes this by luring a human into one of their Faerie rings, at which point they are able to sap them of their energy.)
Abilities:
✓ - The ability to create Faerie rings (small circles of mushrooms on the ground) that can transport Steven and others to the location of another Faerie ring. He can only have up to three Faerie rings active at once, and he must be present in order for anyone to use them.
✓ - Travel form: the ability to take the form of the insect their monster form is based on. In this form, Steven will look like a golden jewel scarab and will be able to move faster. However, he will also be more vulnerable.
✓ - The ability to shrink in size, down to as small as one inch tall. He will be more vulnerable the smaller he gets, but also much faster and nearly impossible to actually catch.
✓ - The ability to create Faerie dust from his hands. This can either give a human amnesia for the duration of an hour, or transform them into a harmless insect for an hour. He can only use one Faerie dust spell per day.
Additional traits/notes:
✓ - An aversion to lying. When Steven lies (knowingly or accidentally), he'll feel very faint, possibly even dizzy.
MERPERSON TEMP | MAY 14TH - JULY 1ST 2024
Full list of changes:
Physical changes:
✓ - Gills on the side of his neck.
✓ - Orange, goldfish-like scales running up his arms and legs.
✓ - Goldfish-like fins behind his ears and on his forearms.
✓ - Webbing between his fingers.
✓ - Retractable claws on his hands that can be used to ensnare humans once they are captured.
✓ - Venomous barbs, claws or spines in his fins that can cause pain and paralysis in humans.
✓ - A need to feed on human energy. (The Merperson accomplishes this by holding a human underwater until they drown.)
Land form:
✓ - Fins on the back of his lower legs and webbing between his toes.
Aquatic form: (when hit with water)
✓ - His legs come together to form a long, goldfish-inspired lower body/tail.
✓ - In order to change back from his aquatic form, he must be out of the water for a few minutes.
Abilities:
✓ - The ability to drain water from his targets, effectively removing their energy as well as feeding himself. (Merfolk can do this in a few ways, either by giving them a "kiss", or by first making a cut on a part of their victim's body and then leeching the water out.)
✓ - Travel form: the ability to take the form of the aquatic creature his monster form is based on. In this form, Steven will look like a goldfish and will be able to move faster in water. However, he will not have access to any powers while in this form, and also be more vulnerable.
✓ - A soothing singing voice that can charm humans, making them vulnerable to being lured.
Additional traits/notes:
✓ - Resistance to water pressure. Merpeople can dive as deep as they like.
✓ - Sharpened senses, especially underwater. His senses of hearing, sight, and smell will increase greatly and function the same underwater as on land.
✓ - A need for water. (While Merfolk can survive on land, they'll get thirsty quicker than normal and begin to weaken if they are out of water for more than a few days. Taking a short shower or a bath will satisfy this need and allow them to prolong the stay.)
✓ - A preference for colder weather and an immunity to cold. (Mer are not as weak to fire and heat as certain other monsters, but as it evaporates their water supply faster, they begin to feel thirsty and uncomfortable a lot more quickly.)
✓ - An instinct to hoard any sort of gem or other shiny trinket underwater, and to act extremely aggressively towards thieves.